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Assessing the Cartographic Visualization of Moving Objects
Abstract
movement. The ability of users to perceive and understand these aspects from the four representation methods is studied. To achieve the goal, a user test is conducted using the questionnaire method (the users performing tasks). The visualizations were prepared on three levels of complexity - the complexity varying in the number of objects represented and the
geometry of the trajectory along which they move (Level 1 with one object and simplest in complexity of geometry of the trajectory; Level 2 with two objects and more complex geometry
of the trajectory; and Level 3 with three objects and most complex geometry of the trajectory). A prediction about suitability was made based on theory, cartographic knowledge, and common sense. The prediction shows that animation is better than the other methods for visualizing returns and speed change at all levels, and path at Level 2. In the other aspects and levels of complexity animation had equal suitability with the other methods. However, the prediction is not enough to make the selection of the best method for a particular use. Thus, user test is needed. The result of the suitability after test illustrates that users perceive and understand the movement characteristics better in an animation than in the other representations, at different levels of complexity. Animation is most suitable for stops at Level 1, for returns at Level 3, and for speed change at Level 1. In the rest, animation has equal suitability with one or more of the other methods, except for path at Level 2 where the space-time cube is most suitable. In the overall result, therefore, animation is found to be the optimal representation for moving objects (walking people).
Key words: Change, Movement, Moving objects, Trajectory, Visualization, Single static map, Multiple static maps, Animation, Space-time cube